They Did One Thing Excellent Through

On Monday (if you didn’t read it go back and check it out) I posted a rather long review on the Battlefield 3 beta.  In that review I only looked at what they did wrong and what they need to fix.  This is the second half where I talk about what they did correctly, or rather what is already complete for the release.

The fist thing that stood out at me was the sounds in the game.  They are phenomenal.  Everything sounds crisp and clear.  The guns sound like the actual guns the player is firing.  The game balances the the sounds properly, for example gun shorts aren’t the only thing you hear.  If you’re a sniper, camping out on the little island in the pond, between head shots you can hear wild life like bugs crawling around and birds.  There is also the occasional breeze.  Maybe I find all of this amazing because I’m using really good headphones, but I’d like to think they took the time to get all of this right.  My absolute favorite part of the intricate sound is when another player spots an enemy, you hear chatter between NPC soldiers.  This also happens when you move from one MCOM group to another.  For example, when you destroy the first two stations in the park you hear a jet pilot radio in  ” Be advised I just blew a big f*cking hole in the ground, we should be able to enter the subway system through there.”  Lastly, something I find cool, if you are defending and you are about to deplete all of the attackers re-spawns the song from the trailer starts to play and get louder.

I’m posting this late, because I saw an article on another website quoting EA/DICE claiming that “the sound in BF3 is going to be better than it was in the beta.”  Now this may be only for the console visions, but in my opinion its flawless.